Celiam Grade

Description:

Str: 5
Per: 7
End: 4
Cha: 1
Int: 10
Agi: 8
Luc: 5

Human:
15% electricity resistance, perk every 2 levels.

Hitpoints: 58

AC: 8%

AP: 9

-Move 1 Hex costs 1AP
-Reloading costs 2 AP
-Making a shot takes 5 AP

Carrying Weight:
150lbs

MD: 0

Poison Resist: 20%
Radiation Resist: 8%
Gas Resistance: 0/0
Electricity Resistance: 15%
Damage Threshold:

Sequence: 22
Range Modifier: 13 hexes
Detection: 35

Healing Rate: 7
Disposition: 5
Karmic Disposition: N/A
Critical Chance: 5% (94% Critical failure avoidance)

Traits:
One Hander – +20% to hit with weapons that require only one hand. -40% to weapons that require two.
Fast Shot – -10% hit chance, using a weapon costs 1 less AP

Arson: Innocent (If asked, she will say she is technically guilty of about 20 more charges, but not the one she is accused of.)
Remove one hex to splash radius or secondary blast.

Simple Weapons
Unarmed – 28
Melee – 25
Throwing – 110 (tagged)

Advanced Weapons
Small Guns – 25
Big Guns – 20
Energy Weapons – 24

Medicine
First Aid – 30
Doctor – 20

Thieving
Sneak – 26
Steal – 16
Lockpick – 25%
Explosives – 125% (Tagged)

Technical
Science – 55
Repair – 110 (Tagged)
Pilot- 42

Social
Speech – 12
Barter – 7
Disguise – 18

Survival
Outdoorsman – 18
Athletics – 34

Perks:
Demolition Man: +15 to explosives when making traps and explosives.
Heave Ho!: +2 to Str for determining range of throwing weapons
Hit the Deck! – 50% reduced damage from explosions.

Boomerang
Powder Bag – 5
Molotov Cocktail
Knife
Bullhorn Trap
Fire Ant Meat
Irradiated Water
Brahmin Skin Outfit
Super Tool Kit
Lighter
Flare
Bola
Sharpened Pole

Bio:

Celiam Grade

Fallout: Van Buren thekingofbastards