The party starts off each going through their own arrest sequence, where they are charged for their crimes. After some hilarious legal preceding (with Claire attempting to run and some party members accusing the court of being unfair and rigged) all party members ended up in cell block. 13 together. Classically, they were all dressed in orange jumpsuits with the number 13 on the back. In the Cell was the Gruff Eric Macgruber, The specialized Omar, The sultry Sumiko and the sniper Claire (Plus any other PC’s who join the party next game.)
The party was trapped together for the next three years. They were taken out once a week for one hour for physical activity, and monitored constantly by these incessant robots. It seemed they would be doomed to spend the rest of their days locked up in this cell. That all changed one day, when all of a sudden the power to the entire facility went down. Then the ground shook as the structure itself seemed to be attacked. As the door to cell block 13 slid open, it appeared some other prisoners had already escaped, and the party is assaulted by a guy with a shiv.
As more prisoners escape their cell, they join in the fight against the party, but the might of Omar and Macgruber beat them down, while Sumiko and Claire bust the computer and a lock on a door, making it inaccessible. The party moves through the top floor beating some ass and looting what they can.
As they make way they enter the bottom floor, where they have two prisoners blocking a hallway. The man tells them to back off, that this is Ralphie’s hallway. The party beats their ass instead of listening to their request and press on down the hallway. They encounter this Ralphie character, and a brawl begins. The party stomps some face and continues to the locked door. After Claire picks the next two doors, they enter the armory, where they are greeted with weapons, armor and some pre-war cash. At this, they decide its time to book it. The party gets blinded as they step out into the light, blinding them momentarily. They see hundreds of prisoners fleeing the now torn down gate of Tibbits Prison, and decide to follow suit.
The party takes off, with Omar leading the party. Omar doesn’t notice the ambush, and leads the party right into a group of rad scorpions. Also there, is a huntress named Salina. Omar gets stung by the greater rad scorpion, getting some gnarly ass poison, but the party quickly beats them down and administers an antidote to Omar. They have a short conversation with Salina, who tells them to always harvest from their kills. She takes one scorpion and leaves the other two for the party to scavenge, though they only successfully harvest one. At that, we left off for the evening.
Everyone is now level 2. Go ahead and level up. Now that we have got a session in and played with the mechanics I am allowing a ONE TIME ONLY rebuild of your character. You can do whatever you’d like on the rebuild, within initial legal rules (following starting race and stuff). It is highly recommended that all skill points from the first few levels go into your weapon skill of choice, as that is what keeps you alive most. After you get to 100 or so, you can start to diversify. If you have any questions please let me know. Next game is scheduled next Sunday for 12 PST.