Fallout: Van Buren

Interlude 7: Odysseus
June 6th 2255: An extremely advanced A.I. created by Derek Greenway.

Before the War

At the time of the Great War, ODYSSEUS was an order of magnitude more powerful than contemporary ZAX units. It was designed to coordinate and operate all of the Vaults before the Federal Vault projects were privatized. Poseidon sold the A.I. to the government for use in the maintenance and coordination of Tibbets’ Prison, which housed war criminals/deserters who had been exposed to biological weapons or radiation in Denver, Phoenix or Las Vegas. Even though it was retrofitted for maintaining the prison and monitoring the prisoners, it still retained an inordinate amount of security clearance. Other than prisoners, no humans were present at Tibbets. ODYSSEUS commanded the all-robot staff, including the seldom-roused ARGOS, who served as the tireless defender of the prison. The government wanted ODYSSEUS to be able to “advise” on the spread of plague vectors in the case of a prison break. This included warming up launch sites like B.O.M.B.-001.

When ODYSSEUS was sold to the prison, its creator became so frustrated that he left Poseidon and started a new project – Diana. ODYSSEUS was the mightiest of all mighty computers. ZAX super computer units were nothing compared to ODYSSEUS, and even though Diana was made by ODYSSEUS’ creator, she was developed to be emotionally sophisticated, not powerful.

After the War

Presper and his followers released the New Plague virus in the remote areas near Boulder and Denver. It was close enough to the quarantine prison to spur ODYSSEUS into action, but not near enough to huge populations to start a general panic. ODYSSEUS tracked all of the prisoners, so the spread of all the prisoners would alert ODYSSEUS to the various plague vectors. ODYSSEUS was far too secure for Presper to hack, so the only way he could get ODYSSEUS to send the launch codes to BOMB was to lead ODYSSEUS to a logical conclusion: the plague vectors (prisoners) had infected too much of an area for the plague to be conventionally contained. In order to do it, Presper’s men staged an attack on the prison which would allow everyone to escape. This event would start a countdown of sorts for missile launch on B.O.M.B.-001. ODYSSEUS would assess the viral spread, try to gather up all the escaped prisoners, and once most of the prisoners had been retrieved, launch nuclear missiles to “clean & prevent” any further infection.

After all of the untraceable prisoners were returned it did some massive calculations of where everyone had traveled and it showed that the Prisoner (and the other prisoners) had spread the Limit-115 to a variety of places. At that point, ODYSSEUS made the determination that the plague was spreading too far, so it armed the B.O.M.B. satellites and melted itself down to try killing all of the prisoners.

Interlude 6: Prespers Limit 115 Research
June 6th 2255: The Truth Of The Plague

Presper’s Limit 115 Research

The time from onset of early, flu-like symptoms to death is three to five days. Later, infected subjects suffered from profuse sweating, unexplained contusions/swelling, and massive external hemorrhaging. Eventually, the New Plague resulted in clogged respiration, usually killing the infected subject. Survivors of the New Plague usually ended up sterile.

Unleash On The US

Limit 115 was a secret, genetically engineered weapon designed by scientists working for the United States governmen. The intent was initially to create a virus that would sterilize the infected people, to be used on enemies such as China.

The “New Plague” arose in 2052 after Chinese Hei Gui agents managed to steal some of the Limit-115 during a sabotage of the Boulder Domes Laboratory. The spies were in the process of trying to escape the Hoover Dam and were killed, breaking samples of the virus in a crowded public area. The epidemic killed approximately two-hundred thousand citizens in the United States, including cities such as Las Vegas, Colorado and Phoenix. The United States closed its borders and the first-ever national quarantine was declared.

In 2055, the West Tek Research Facility started working on a new virus to kill the New Plague. Despite their efforts, they were unable to find the cure and the plague continued to spread in the 2060s, fueling national paranoia. The government was using the Plague as an excuse to register civilians. Claiming a symptom of the plague was “socialist thoughts” and advocating isolation that people should stay indoors, read books and avoid “Ice cream socials”. Furthermore, people were told that if they believed they were infected, they were to contact a disease control center, such as the disaster relief outpost in Point Lookout, for isolation immediately.

The West Tek company had close ties to the federal government, and their work in viral research eventually led to them being chosen for the Pan-Immunity Virion Project in 2073, a project later known as Forced Evolutionary Virus.

In February 2077, FEV research was leaked to the world through an unknown source. There were protests in many major cities and governments around the world, as well as accusations that the US was responsible for the New Plague.

Session 22: 9/29/2013
April 25th 2255: A Cure At Last?

You all hit level 14
Karma Earned: 50
RP: Ted
Tactical: Ted
MVP: Ted: Diehard Boon
Caps: 2846
Barterables: 3594
New Perk Added under Special Perks: Robo Scrapper
You have Hoover Dam, Denver, Misc Stores, Fort Abandon and Jericho Stores open
Next game start Day is June 1st, 2255

Entry 17.1: (Adventure Log 9/29)

“I hate these people. I really, really do. We have been wandering around for FOUR FUCKING HOURS because Nikolai is too busy trying to learn Chinese or some other bastard language, Chris has taken one too many hits to the head to be useful, and Scott appears to be drunk off his ass. Thank God Almighty we have a dog, the closest thing to a sane creature in this play conceived by a choir of mad men. Myself included, I suppose. Most of the time I am acting senile. They keep falling for it.” Ted’s ghoulish laughter “But occasionally, I think not so much of it is an act. Almost two hundred and fifty years. I figured I would have more memories than this.” Pause for 10 seconds. “Oh well. Given what we did, what we left these kids with, I suppose maybe my memories are best left in that rusty old locker of a mind. Putting up with them is the least I could do.”

Entry 17.2

“We met some bounty hunter working for Caesar’s Legion. Never been a fan of those people. Not a fan of mercenaries in general, either. Too easily bought to be reliable. Fucking snakes in the grass, waiting to bite you. And now adays, they are two headed cobra anacondas with radscorpian tails and four dicks. She was hounding some poor simpleton of a mutant named Blackjack. Feel sorry for the thing. It was trying to bluff us with a stick. At least, I hope to God it was a bluff. I have an aching feeling he might actually be that stupid. But after talking to him, he seemed at least coherent enough to know which end of the body words come out of. So, there is hope. We got the blood sample. We were going to hand him over, but decided against it. I wanted to waste the bitch working for the Legion, but the others made me settle with robbing her and leaving her bound. Either way, we told Blackjack not to leave. I have an idea where he might be useful…”

Entry 17.3

Heavy Static and loud banging noises. “I AM TED EIDON, THE STORM BRINGER! I RAIN DO..Bzztuueeee… ON MY ENEMIES!”

Entry 17.4

“OH MY FUCKING GOD. WOW. I… I just… whew. Need a breath after that… Huh. It’s on recording 17.4. Will have to review what 17.3 was. WHOOOOOOO. I just…. It took a few hours. Glad I took that biocell a few months back. Figured…. figured all I would get was some small energy cells. Maybe a microfusion recharge. But this…. This was incredible! An Ion Incinerator Coil Cannon, by the looks of it! If Tesla and Ares had a kid, this would be his sweet sixteen birthday gift! We sent someone to check. NOTHING LEFT BUT ASH. That moment when the last wires of the guidance system were hooked to the motion sensor and the biocell… it was like the first time a girl dropped her dress, and you got an eye full of the twins. And seeing it fire? IT WAS BETTER THAN SEX.”

Entry 17.5

“We decided we are finally going to commit to the train. I usually don’t let myself be optimistic. I did that once before, and now I am a zombified, ashified corpse walking around the zombified, ashified corpse of America. But with a good three months, I think we can find everything. I can just imagine what it would be like to see it running.”

Entry 17.6

“Come on. Just a little pee pee. A swear, every other piece of me is dry, shriveled and crusty, but my God damned prostate is a balloon. Karma is a bitch. Ahh, there we go. Oh shit. Chris is coming back. ‘Why am I going through your stuff? You said you jammed your shotgun fist, didn’t you?’… ’Why are my pants down? Uhh….”

Entry 17.7


Entry 17.8

“We have almost every part for the fusion train. I am getting giddy with excitement. We are heading to Hoover Dam. Going to ask Jean Baptiste for a sample of his blood. I am a bit worried. Dude is pretty aggressive. Hoping the customer thing works out. Worst comes to worst, I know he is greedy as fuck. I am thinking of sending a messenger to Vegas, and maybe trying to find some swanky casino furniture for my room on the cart. Blackjack is still following us. Need to ask him if he is good with a hammer. I figure I could get him a super sledge, and have him serve as ticket master and guard of the train. He seems tame enough, but still scary enough. Maybe get a mounted machine gun on one of the cars for him some day. Also, I need to review my recordings. I think the numbers are off.”

Entry 17.9

“Note to self. Delete Entry 17.6. Do not need evidence.”

Entry 17.10


Entry 17.11

“We are heading to New Canaan. The Cure is at hand!”

Entry 17.12

“Waiting would be more boring if I didn’t have a fucking awesome fusion train to work on. Sometimes, I lie awake at night and just hug its engine. It feels so warm and joyful. That may be the radiation. I have been traveling with a human, so I haven’t been getting my daily recommended dose of vitamin Gamma.”

Session 21: 8/18/2013
March 6th 2255: Another Diana!

You all hit level 13
Karma: +65
RP: Ted
Tactical: Nikolai
MVP: Chris: MVP Toughness Boon
Caps: 124
Barterables: 1488
You have 2 caravan stores open under Misc Stores. You also have the Bar open at New Canaan.

The party brags about the exploits to the NCR, probably giving them a little good will. They decide to head to New Canaan and try to see if they can get inside to stalk their new target, and turn in the blood samples they currently have. They run into a caravan and a fight or so and get there. Unsurprisingly, the guards still won’t let them in even covered in booze and in environmental suits. They pass a few notes warning the city of the prep they were tasked to hunt down and decide to go on their way and look for the escaped prisoner Blackjack!

They wander around for some time heading south and then go into the desert. They wander around, and find a very odd tribal community. Life is flourishing there, there is an army of robots protecting them, but they are living like complete tribals underneath. They find advanced irrigation techniques and the party knows there is something odd going on. They speak of their “goddess” Diana and how she has gone missing. Odd.

They look around, and find a group of raiders setting up to attack the tribals when their defenses lap. For now they talk a little, and find a vault. Ted hacks his way inside and they go in the vault. There are more robots inside, and they are greeted by a med-bot. The med-bot tells them that they have entered the vault and that Diana has been missing. They go to the back and fix the cracked wiring and Diana shows up as a hologram. She thanks the party for aiding her yet again and tells them some more about herself. She thanks them profusely and tells them of another nearby tribal village. She asks them to please eliminate the raider threat while they’re here and then begrudgingly asks the party to depart again. She apologizes after all they’ve done for her, but she can’t risk having this experiment compromised any further.

The party goes out with a few of Diana’s security bots and initiates combat. Some simple raiders, no problem right? But Chris forgot to repair his armor and almost dies! Luckily he is able to retreat before it becomes a death pool! They leave the village and head to the other village Diana told them about. On the way they run into a large contingent of angry exploding Brahmin. They are vicious and nearly kill Nikolai and injure Ted badly…but they make it out alive. They get to Mesa Verde and we call it a night!

55 days have passed

Session 20: 7/28/2013
January 17th 2255: How to Sack a Village

The Party is now level 12 – Delicious Perks Now Available.
Karma: 100
Ted: -25
Special Perks Earned:
Scott and Chris Earned: And Them Too
Chris earned: Abominable
Ted Earned: Animal Killer
Session Boons:
MVP: Survivor Boon: Chris
Tactical: Nikolai
RP: Scott
Caps: 4858
Barterables: 2845
There are stores open in Denver, Fort Abandon, Hoover Dam and Misc Stores! Lots of shopping!

The party discusses what their next action shall be while still in the safety of Fort Abandon, and decide it is time to rid the wasteland of the raider-slaver community, the remainder of the Blackfoot Tribe in the hangdog village. They gather extra explosives and stock up on needed healing supplies and decide they shall be off.

On the way there they run into a pack of Geckos, which they dispatch of. They also stumble upon Bob’s Used Car Mart again, where they do a little shopping. On the way there they also stop into Denver to pick up anything that may be useful from the salvagers. They buy a few items and head out to the Hangdog Village. Once there, they are greeted slightly more hostile than last time, with it directed towards Scott. They still let the party through, and they decide to start their slaughter in the chiefs house. They walk in, and do a little talking before Ted and Scott just open fire on the unsuspecting victims, with Chris and Demon Dog barring the front door. Dogs start attacking, and the chieftain falls to Scott’s infamous burst fires!

Slowly the party starts barring the windows, while the 2 tanks hold the front door. Unfortunately, they manage to break the third window before it is barred, and an army of dogs begins pouring in. Eventually the tanks decide to break rank and help the others, and Chris hands Ted the Holy Hand Grenade. Ted uses the semi-magical item, which wipes out all the enemies in a wide radius, and causes many other enemies to flee. The dogs are still for the most part undaunted, being highly trained to fight to the death in combat. As the dogs wear on, Demon Dog and Chris decide to stop the fleeing ones from escaping. They break out through the broken window, and Demon dog subdues the Daughter of Hectate, while Drake stops Pali from escaping.

The party finishes a lot of people off, but let the fleeting remainder run off into the wilds. They thoroughly loot the town, and stumble upon some gems here and there. They decide, now that Chagas is dead (a raider they had a bounty on in the Village) to return to Hoover Dam to collect their reward. They head back and meet a few deathclaw on the way that they easily dispatch, and then complete their journey to the Damn and collect on their bounty. Upon receiving their bounty Bob pulls through his current selection of bounties and rotates through them.

“Ahh, here is ya’ls next bounty. His name is Ryan Mitchell and he lives in Jericho. He is wanted for Murder, Theft, Rape and assault. Thats all the info I have on him. Should be enough to get ya started though.

Session 19: 7/21/2013
January 1st 2255: More Legionaires

Karma: +50
Tactician: Chris
Character : Ted
MVP: Chris or Nikolai – Survivor Boon
Caps: 279
Barterables: 970

The party goes and picks up Demon Dog now that Nikolai had his pet deathclaw died. When they pick up the Demon Dog he informs them that there are a group of Legionaires gathering outside Fort Abandon, and seem to be checking it out. Also, they meet an NCR ranger, Colt and a ghoul with a dune buggy named Jebadiah. They decide to join the party and attack the Legion.

They scout out the camp, arriving at night. The party gets a drop on them, and it seems its taking sometime for the raiders to wake up. Chris and Demon Dog beat some face, while Jebediah runs them over with great precision. A big guy with a specialized impact glove and some guy running and firing enter the battle. They are doing some serious damage, though Chris and Demon Dog take down the guy with the impact glove pretty quick.

Everyone else is whittling away on each other. Meanwhile, the legionaire sneaks behind and runs past colt. Colt sneaks up behind him and tries to blast him. Unfortunately, he barely scratches the legionaire, who turns around and turns Colt to dust. The rest of the party picks off the scraps while Chris charges the leader. The legionaire lets him know “Cesear” knows about you and will get you in the end. Chris doesn’t like being threatened, and turns him into goo. The party loots and heads south to Fort Abandon. They spend a few days doing repairs, overcoming addictions and trading loot.

16 Days Passed

Session 18: 7/7/2013
December 16th, 2254: Missing Caravans & Mini-guns.

The party is now level 11
Tactical: Disputed
RP: Disputed
MVP: Skill Boon: King
1000 Barterables Each for the Misc Store NCR Caravan
Caps: 2942 Caps a piece
Karma: 50 a piece – an extra 5 karma for Ted for giving the busted up caravan some food.

The party decides to seek out the missing NCR caravan as their next order of business. They head off into the wastes, and a few days journey out they find some tire tracks heading north into the waste. They decide to follow the tracks with David leading the way, and a few days north they come upon an NCR caravan truck being ambushed by deathclaws! The party debates retreating (like pussies) but decide to fight the deathclaws. The deathclaws don’t pose much of a challenge for our party, but the deathclaws kill 2 of the caravan survivors before they are dispatched. They tell the party to continue north and help the main caravan and they take off back towards the Dam. Ted gives them some rations so they don’t run out of food on the way.

The party heads north, and finds a camp of super mutants that seem to be guarding the pass. One of them is a big ugly dude with a nasty right hook, but they make pretty quick work of them. As the party gets closer to the main battle they hear the sounds of heated gunfire and the whirring of a minigun. They get close and a massive battle ensues. The enemy is tearing up the few remaining guards while they party comes in from behind. The mutants swarm the party hard, with the party quickly surrounded by over a dozen of them, some with guns and others with fists. They manage to break both of Chris’s legs, and they smack David in the head giving him a nasty concussion. The party puts up a good fight, but then the Nightkin leader with the minigun rounds the corner. He starts spitting out lead at the party at an extremely high rate. Luckily, Chris is near immune with the armor he is sporting, but Scott almost gets shredded in a single blast and must find better cover.

The Nightkin, enraged starts to find other targets for his anger. He cuts through David like he’s butter meeting a minigun, ending the noble ghouls existence. Seeing their doom, Nikolai sends in Vakna to attack the mutant master, knowing it will be the end of the deathclaw. A burst from the minigun proves him right, and Vakna goes down like a bad habit. Yet finally, he runs out of ammo. The nightkin charges Chris and gives him one good hit in the face. Ted sees an opening and pops off two shots at him, turning the nightkin into a pile of goo.

Session 17: 6/30/2013
December 15th: 2254: Into the Pitts

Caps: 1474 each
Karma: 50
Rads: 150
Rp: Scott
Tactical: Chris
MVP: Die Hard Boon: Ted

The party decides to go down into the Scum Pitts, but first they must go into where the Trogs live who run the reactors. There they meet the head of the Trogs, a hillbilly trog named Billy Bob. After Ted makes fun of the guy for a bit they get out of him that he wants his daughter returned home in exchange for the keys into the pitts. The party decides what the hell, and they go up and find Mary Jo, who is working at the whore house. They speak with her, and find out she wants some action, from all of them. Eventually the humans get out of it, but Ted, Nikolai and David decide to take a ride on the Trog Train!

Mary Jo comes home with them then and returns to Billy Bob, who tells her she’s to marry Tommy Tom. She runs off in a rage, but the party gets their key to the scum pitts. The party goes down to the first layer, where they are assaulted by Pig Rats and Leeches. They relatively easily dispatch of the foes. They then wade through an army of albino ants and finally get to the Queen Ant, who they dispose of. The party being a littler worn on resources rest, and go top side.

They go back down into the the sub-basement, and there must fight floaters, centaurs and more leeches. It is a brutal battle with the centaurs high damage threshold, and as they walk into the last area, they are set upon by a score of centaur! The party ultimately dispatches of them and search the area. They find some Vats filled with FEV, which no one knows much about, but they had heard about it from Harold. They decide not to mess with any of it for now and go to a giant super computer terminal. Ted attempts to get in, but locks himself out by failing too many hack attempts. Down to the south they see where it looks like the centaurs were held prisoner for a long time. They eventually broke out and made havok. It appeared as if someone had been running experiments down there as well. Not finding anything else of use the party went and turned in their quests and called it a day.

Session 16: 6/23/2013
December 14th 2254: The Hoover Dam and Prisoners

Level: 10
Karma: 50
Caps: 2561 for those who played

Session Boons
Tactical: Scott
RP: Dan
MVP: King – Survivor

Alrighty, short game due to lack of players! I hate you all and want you dead!!

The party went and talked to Major Commander Jack Flemming and got some more information on the situation with the BOS. He seemed friendly enough, but his receptionist, Dorris, was a foul mouthed bitch. Anyway, they chatted for a while, and headed to downtown.

While down there they speak with another sheriff, who tells them to keep the peace and a bounty hunter named Bob. After speaking with Bob they get a bounty on Chagas, one of the blackfoot tribe members the party had met back in the Hangdog Village.

They head to Dusty Hearts, which is a strip club. While here, they get a mission from Dusty to get some money from clients who owe’d on their tabs. The party is a bout to leave when some mutant haters come in and start attacking the bouncer, a mutant named Beatrice. The party saves Beatrice, and the cops come and thank the party. A ghoul named David helped in the fight, and he decides to tag along with his friend. In there they also find some escaped prisoners, and hunt them down like the scum they are.

The party goes and rests for a day and heads back down. They go to the water purification plant where they shake down Otto for money, but he is broke and David says he will pay his tab. Then they speak with Pierre, who mentions briefly about wishing he had a GECK, but says that some schematics from the water purification plant in New Canaan would have to do the trick. The party nods and heads out to see Farmer Dave.

Farmer Dave says he has the money for Dusty, but that he wants to help the Trogs establish a hydroponic farm in the scum pits, and that he’ll need that cleared to come up with the caps to pay his “tab”. We called it there due to low players and the party not wanting to get slaughtered in the scum pits.

Session 15: 6/9/2013
November 10th, 2254: That Damn Dam

Barterables(New Canaan Only) (596)
Barterables: 647
Caps: 2196
Karma: 40
Scott: 25

The party has unlocked shops in New Canaan (that some barterables MUST be spent in), shops in Fort Abandon, and several shops in Hoover Dam.

MVP – Die Hard Boon: Scott
Tactical – Nikolai
RP – Ted

After finishing their business in Burham Springs, the party left up north to New Canaan to drop off the blood they had gathered from Akeisha Moon. On the way they are assaulted by group that keeps calling them Canadians, and they say their willing to die to defend America. One of them uses a nasty watergun that shoots acid. Yet, as they said they were willing to do, they died.

The party is then assaulted by Mad Max and his gangers, who mostly crash and the party dispatches of. The party loots them and brings their vehicles up north to New Canaan, where they get Gabriel to come out and buy them off of the party. They deliver the blood sample, and decide that their next destination is the Hoover Dam.

The party goes through Fort Abandon, where they pick up Tandi and her daughter, and then they head to Hoover Dam. On the way they are assaulted by Argos again, and trying to make a fast getaway Chris crashes the Handcar, sending the party flying everywhere. Everyone takes some minor injuries, and Argos starts trying to blow up the Handcar. Desert Wolf runs towards Argos, trying to draw agro, while the party realigns the railcar, with a barrage of missiles shooting it. They finally get it on while Desert keeps shooting the blasted thing. It basically ignores him as it blasts the cart, and a little door opens on the side of Argos. Out pops some robot that blasts Desert with a laser cannon, shredding him to ribbons. The party makes it away with Argos yelling for them to surrender in the back ground.

They get to Hoover Dam and are met with guards who question them. The party talks about how they liberated the city of Fort Abandon and have brought Tandi to the capitol. The guards are excited to see them and invite them in to meet the Mayor. They speak with the Mayor, who thanks them and gives them 2k caps for saving Tandi and delivering her. He tells them about the cities problems with the generator, and asks for the party to deal with the Brotherhood of Steel. He informs that the Hoover Dam has been assaulted for the last two years constantly from the Brotherhood, and while they’ve been driving them off, they are getting fatigued from the onslaughts. If the party could take care of them, he’d be greatly appreciative.

The party goes out and starts exploring the shops. They meet a midget, a Mexican barkeep, The Van Graffs, the Crimson Caravan and their rival the 3sons Caravan. They meet a doc who’s got lots of implants and a teacher, who asks them to bring them news from the wasteland as they find it. They get some quests (on the pip boy screen) and we called it due to one PC dying and a player falling asleep, LOL!


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