The Merry Midget

Description:

The Merry Midget
Level 10.5

S: 5
P: 7
E: 6
C: 1
I: 6
A: 1
L: 10

Human:
Perk every 2 levels
30% Electric Resist
Traits:
Fast Shot: No targeted shots, and shots are at -10%, but require 1 less AP to use.
Dwarf: -2 AG, -1 Cha, +2 EN, +10% to hit

Perks:
2. Scout – (Perception 7) See further in wilderness, maps are easier to read, special encounters easier to find
4. Ranger – +15% outdoorsman, easier to find special encounters
6. Shotgun Surgeon – Shotgun ignores 5 DT
8. Fortune Finder: 8 Luck
10. And Stay Back: 120 small guns, 30% knockdown chance with shotguns
*12. Mysterious Stranger: 50% chance an ally shows up during random encounters

HP: 91
AC: 1
AP: 5
CW: 150lbs
MD: 0
PR: 30
RR: 12
GR: 0/0
ER: 30%
DT: 0
Se: 15
RM: 13
De: 56
HR: 2
DI: 3
CC: 10%, 100

Skill Points:
Unarmed: 32
Melee: 25
Throwing: 23

Small Guns: 126 (Tagged)
Big Guns: 18
Energy Weapons: 24

First Aid: 22
Doctor: 16

Sneak: 116 (Tagged) (121)
Steal: 2
Lockpick: 18
Explosives: 18

Science: 22
Repair: 22
Pilot: 26

Speech: 12
Barter: 7

Outdoorsman: 116 (Tagged) (131)
Athletics: 25

Winchester Combat Shotgun:

Ammo:
12 Gauge: (Always Ignores 5 DT, 30% knockdown chance)
Buckshot: 140 rounds, 1d10 damage
EMP: 40, 1d20 damage robots
Flechette: 40 rounds 2d8, -20 DR
Rubber: 40 rounds, 1d4, nonlethal
Slugs: 100 rounds, 1d8, -10AC

Recon Armor

Backpack
Med-X: 4
Super Stimpack
Venom Heartsx3
Fire Extinguisher
Flash Light
Flaresx4
Jetx2
Rope
Torch

Bio:

The Merry Midget

Fallout: Van Buren thekingofbastards