Ted Eidon

Description:

Current Boons:
Characterx2
Diehardx2
Tactical

Technition:

Str: 3
Per: 8
End: 6
Cha: 1
Int: 13
Agi: 4
Luc: 6

Ghoul:
50% rad resist
10% Poison resist
10% damage resist
Perk every 3rd level
5 fewer hit points

Perk:
4: Educated: +2(4) skill points per level
8: Educated: +2(4) skill points per level
12: Demolitions Expert – +50% explosive damage

Skill Points per level:
2-3: 72
4-7: 76
8-15: 80
+9 (Bonuses)
Traits:
Genius! (Mutate!) 5 TAG SKILLS MOTHER FUCKERS!
Skilled – Perk every 4 levels, but +5 (10) skill points, and +10% to all skills

Criminal:
Forgery: Innocent – 1/month, can create a skill book.

Skill Points: 1097

Simple Weapons
Unarmed – 40
Melee – 31
Throwing – 125 (Tagged)

Advanced Weapons
Small Guns – 32
Big Guns – 33
Energy Weapons – 150 (Tagged)

Medicine
First Aid – 50
Doctor – 33

Thieving
Sneak – 132 (Tagged)
Steal – 18
Lockpick – 110
Explosives – 140 (Tagged)

Technical
Science – 140
Repair – 152 (Tagged)
Pilot- 89

Social
Speech – 22
Barter – 100
Disguise – 29

Survival
Outdoorsman – 32
Athletics – 90

HP: 67 (-2 penalty)
AC: 4
AP: 7
CW: 121lbs
MD: -2
PR: 40%
RR: 62%
GR: 0/0
ER: 0%
DT: 10%
SE: 20
Range: 15
Detection: 40
HR: 2×8
Disposition: 5
Critical Chance: 5%, 94% failure

Equipment:

Level 9 Update:

Lost:
2 Frags
1 Antidote
40-50 small energy cells
Dynamite
Flaresx2

Gained:
Motorcycle Gas Tank
Plastic
1 Plant killers
fusion – 3
2 CERAMICS
4 Fauna
+2 to Barter
778 caps

Level Up: 9
+6 HP
+2 HR
+40 Barter
+40 Lockpick

Store:
Spent 515 caps + Barterables

Got:
Bio Cell
Sensor Module
Medical – 2
Chem Tech – 4
Ceramics – 2
Combustion – 2
Empty Hypodermic – 2
Motion Sensor
(263 caps left)

Session: 6/9:
Gained +2 Sneak
Gained 1 Stimpack
Gained 2196 caps

Barterables:
Expanded Lockpick Kit
Tumblers Today – +2 to Lockpicking
+4 caps

Session 6/23:

Gained:
Plastic – 2
Gained Watts 1000
Gained Small Energy Cells
+2561

Level 10:
+40 barter
+20 Lockpick
+10 Science (20)

Survivor’s Boon

Turned 2 Plastic, 2 Medical, 2 Combustion, 4 Chemical, and 2 more Chem (88 caps) to make Dan a book.

Session: 6/30

-5 Caps (Given to Chris)
Lost 1 Dynamite
Lost Super Stimpack

Used 2 Flare

Spent:
Total: 1485
Super Stimpack: 617
Two boxes of Small Energy Cells: 868 caps

Bought: 1061
3 boxes of 12 gauge Fletch

Dan to repay 1350 caps

Gained:
27 animal, 25 chemical components
1 Ant Nectar
5 ceramic components
1474 each
Karma: 50
Rads: 57
MVP: Die Hard Boon: Ted

Bought:
Billy Bob:
Dynamitex3: 825
Stimpack: 150gp

Milk:
Springx7: 129 (Train)
Pilot Lightx2: 30 (Train)
Plastic Componentx12: 300
2 Flares

Van Graff:
Small Energy Cellsx3: 1302

7/8
Debt recovered from Dan.
55 Karma
Various barterables from the Caravan. (Donated to the train project)
Gained 2942 caps
MVP: Skill Boon (
6 skill points)
Spent 140 on 14 days of food.
Gave 2 days of food to the caravan.
Gained 8 animal components
Used two Med-X
Used a Dynamite

Rest of Caravan Barterables:
Small Energy Cells (20)
10 Scrap Metal
Binoculars

+25 repair (75)
+1 Barter
+5 Lockpick
+5 Outdoorsman

Used Dean’s Electronics

7/21
+50 Karma
279 Caps
970 Barerables

Used:
Used dos Dynamite
One Frag Grenade
Flarex2

Gained:
97 Small Energy Cells
AEP7 (4 boxes)
Enclave Plasma Pistol: (5)
Puffer
4 Frag Grenades
Combat Armor MKII
Utility Jumpsuit
Repaired equipment.

Level 12 Update: (8/4)
+5 Athletics
+15 Science (30)
+14 Energy Weapons (45)

Demolitions Expert

Barterables:

2845
Small Energy Cells: 243
Med-Xx4: 100
Super Stim: 609
Flaresx3: 39
Nuka Cola Quantumx4: 65+53
Backpack: 202
4 Tin Cans
Scrap Metalx3: 57
Dynamitex3: 825
Turpentine: 32
Night Vision Goggles: 306
15 MRE
+776
+25 Caps
+58 Caps

+75 Karma
Ted: Animal Killer
4858 caps (Total 5717)

Selling Bolasx2 (20)
Selling 2 steel traps (200)
Selling Waltz 1600 (840)
Selling Multi-tool (50)
Selling Ant Nectar (100)
SElling Lockpick Kit (40)

Made a book:
-300 worth of parts, gave Scott a Barter book

Repaired Gun (-7 parts)

8/23: Level up and Purchases
-162 caps
+1 Plastique Explosives
+20 Microfusion Cells
+40 Athletics
+40 Sneak

Gained 65 Karma, and 1 Character

9/30:
Level 15!
+50 Karma
Gained Perk: Robo-Scrapper
+2846 Caps
+3594 Barterables
Lost Biocell
Lost Motion Sensor
Lost Components (Already Deducted)
Lost Rope
Lost 1 Microfusion Cell
Gained 3 Brass and 1 Fusion Component
Commander Badass gained 5 Flamer Fuel
Gained Flaresx6
Learned: Schematic – Electronic Lockpick

160 skill points to spend.

FIXED THE TRAIN (Claimed Room)
Gained Character, Combat, and MVP: Diehard

(Continued)
Level 14&15 (183 Skill Points)
+10 Lockpicking
+15 Science
+15 Explosives
+32 Sneak
+41 Pilot

Barterables used to purchase Super Sledge for Blackjack, our new Ticket boy, bouncer, and guard on the train.
Purchased two implants. (Probability Calculator and Adrenaline Booster)

10/27/13
Level 16.
Perk: Bend the Rules
+3 Energy Weapons (9)
+32 Sneak (71)

Bio:

Ted Eidon

Fallout: Van Buren thekingofbastards